The Matriarchy production blog

January progress update

I decided on monthly progress updates. I will put my total progress on the College game in numbers at the bottom of each update, and show one new screenshot. The number after the / can also be increased if I think if more scenes/outfits/backgrounds or get suggestions I want to use.

Currently, I still need:
- A name for the game. I would use something like the name of the school if it wasn't for that name having been used many times before.
- If possible, someone to make exclusive sound effects and/or music instead of license-free stuff.
- A good font everyone has (so it doesn't have to be installed).

And unrelated to the game, but I made some small changes to the blog in terms of amount of search results/recent blogposts listed on the left panel.

Freya College
Not a final image as the font and possibly other stuff will be changed, but it does show the new screen size. I decided to keep backgrounds simple as I will be making a lot more of them than in Teacher in Training. The textbox will become bigger in size with a lot of text. This doesn't mean I will fill up the already big textbox, but it does mean that parts of the text not show up on certain resolutions like in TiT should not be able to happen in this game. The textbox is hidable again, of course.

Progress
Backgrounds [4/15]
Outfits [5/18]
Scenes [0/21]
  1. 2014/01/29(水) 08:31:38|
  2. College
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Story outline done

That was the last of the character files.

The entire basic story outline has been written down now too. I've started writing and programming, and will continue making the graphics as I need them.

If what I have written down now will be the way the game ends up, there will be 15 different backgrounds this time. And the 6 important characters will have a combined total of 18 different outfits throughout the game. That's 3 outfits per character on average, but obviously some will have more than others (Morrigan and the secret character only have one each).

Keep the suggestions coming, I can still implement whatever I want now. And yay for most blog updates in a month until now!
  1. 2014/01/13(月) 15:03:03|
  2. College
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  4. | Comments:1

Morrigan

Character file: Morrigan
  1. 2014/01/13(月) 14:01:10|
  2. College
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  4. | Comments:0

Diana

Character file: Diana
  1. 2014/01/11(土) 15:20:23|
  2. College
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  4. | Comments:1

Selene

Character file: Selebe
  1. 2014/01/10(金) 16:08:46|
  2. College
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  4. | Comments:0

Freya

Character file: Freya
  1. 2014/01/09(木) 11:10:22|
  2. College
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  4. | Comments:3

Flowchart finished

I finished the flowchart of the next game. I won't post it here because it's unreadable scribbles in a notebook (it kind of looks like a really complicated formula if you don't know what it really) and it would spoil if you could decipher it, but this means the basic outline of the game is now complete. Any ideas and suggestions are still more than welcome, as I can always expand or even add events, but the basis of the game storyline is here.

This allows me to give an estimate of how big this game will be compared to Teacher in Training. TiT (hehe, tit) was 2 routes with both the same amount of CG event scenes: 6 each, 12 total. College (still need a better name) will have 19 CG event scenes in total at least. The way it is divided under routes is a lot less uniform though: the game is still mainly centered around a single long route. 3 CG event scenes will appear before the first routesplit, and then the short extra route (centered around a character I will post the character file for in a few hours) will be one of the options. This extra route will be about 5 CG event scenes 'long', but might be a little more dialogue heavy and therefore pretty long in reality. The other side of this routesplit will lead you to the rest of the 'main' route with the 'main' heroine, which will have 9 additional CG event scenes. Those of you with brilliant skills in math will still miss 2 scenes to get to that total of 19 scenes, and those are bonus scenes. Only after finishing the game on both other routes at least once, you will be able to unlock a third ending and see these scenes.

One of the things my personal flowchart also shows is what characters appear in what scene. So I've also pretty much decided on how many and what female character there will be. Besides Isis and the girl from the other route, there will be 4 more important female characters, so 6 there are heroines in total. I say important, but that basically means whatever girl isn't nameless (as characters who are there just to 'increase the amount of torturers' are nameless). I will probably post a character sheet for 5 of them (as one used for a small plottwist and showing here might give it away), but not all of them are equally important. One will probably star in only one scene, for example. But don't hold back from suggesting things you'd like to see with certain girls on their character sheet blogpost, I might be able to use it.

So in short: 19 CG event scenes compared to 12, 6 important female characters instead of 4, and again 3 possible endings.

Edit: 20 CG event scenes, thought of another addition to the Freya route. Guess I have a little more creativity left.
  1. 2014/01/09(木) 06:32:10|
  2. College
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  4. | Comments:1

Isis

Character file: Isis
  1. 2014/01/08(水) 01:49:47|
  2. College
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Second route

The story of my second game is getting more concrete, and while thinking about slight variations and early (bad) ends to not make the game entirely linear one idea in particular has grown to be a seperate route after all. It will most likely be not as long as the 'main' route and be a little less focused on the CG Event scenes and a little more on the character it's about, but it will probably be worth calling a seperate route.
  1. 2014/01/05(日) 09:17:22|
  2. College
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  4. | Comments:1

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The Necromancer

Author:The Necromancer
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